This annex presents the different data structures used in Move3D.
typedef struct env {
} p3d_env,*pp3d_env;
typedef struct obj {
} p3d_obj, *pp3d_obj;
typedef struct rob {
} p3d_rob,*pp3d_rob;
typedef struct jnt {
}p3d_jnt, *pp3d_jnt;
typedef struct p3d_poly {
} p3d_poly;
typedef struct traj {
} p3d_trj,*pp3d_trj;
typedef struct courbe{
} p3d_courbe , *pp3d_courbe;
typedef struct graph {
} p3d_graph, *pp3d_graph;
typedef struct node {
} p3d_node, *pp3d_node;
typedef struct list_node{
} p3d_list_node;
typedef struct edge {
} p3d_edge;
typedef struct list_edge{
} p3d_list_edge;
typedef struct compco {
} p3d_compco;
typedef struct box {
} p3d_box, *pp3d_box;
typedef struct p3d_point {
} p3d_point;
typedef struct BB {
} p3d_BB, *pp3d_BB;